Though, for the most part, you can choose to ignore most of these options and still be competitive. In addition to purchasing upgrades, you can fiddle around with a number of different handling options like tire inflation, shock speed, wheel camber, gear ratio, and even the amount of tape that you apply to the front grille. This in turn will likely increase your chances of doing better in races and wooing sponsors with deeper pockets, allowing you to buy even better parts, and so on. As you acquire more sponsors, you'll start to earn more money, which you can use to buy new parts to improve your performance. Naturally, sponsors that pay more will generally expect more of you than those that don't. If you perform well in the first race, you'll start to woo prospective sponsors, each of which will have different criteria that you have to meet from race to race. When you start Dirt to Daytona's career mode, you'll be relegated to the Weekly Racing series, and you won't have any sponsors. Most of the features offered in its career mode, from buying a better engine for your Weekly Racing stock car to hiring the best pit crew for your Winston Cup races, require money, and the easiest way for racing teams to generate money is by slapping sponsor names all over their cars. There was no financial element to V-Rally 3's career mode, but careful management of income plays a central role in Dirt to Daytona. From here, you'll have access to your race calendar, which displays dates and information on upcoming races press clippings summarizing the latest standings a staff budget that will let you hire a pit crew, mechanic, and chassis builder a garage that will let you work on upgrades and sponsor placement and a massive parts catalog that contains nearly 100 different components that you can use to enhance the performance of any of your racecars. Immediately afterward, you'll be taken to your office, which serves as the main interface of the career mode in Dirt to Daytona. The first thing you'll do upon starting a career is to create a driver. This structure similar to that of V-Rally 3, but there's much more to it. Dirt to Daytona's career mode spans nearly 30 seasons, pits you against 43 other drivers, and challenges you on 31 different dirt and asphalt racetracks. Basically, you'll start out in the dirt leagues, but with enough experience and checkered flags, you'll be able to reach "America's race," the Daytona 500. In the game's career mode, you'll be tasked with advancing from the NASCAR Weekly Racing series, where ordinary stock cars race each other on simple dirt tracks, to the NASCAR Featherlite Modified series, past the NASCAR Craftsman Truck league, and into the venerable NASCAR Winston Cup series. Its name, though somewhat confusing at first, is certainly telling. But there's no denying Dirt to Daytona's depth. In fact, you typically expect to find such complex and brimming driving games on the PC, not on a console. Dirt to Daytona is a sound NASCAR simulation with one of the most robust career modes of any driving game to date. Those two issues aside, however, Dirt to Daytona is one thorough driving game. It still suffers from the two key problems that affected its predecessor, NASCAR Heat 2002: a relative lack of licensed drivers and a somewhat forgiving damage model. In fact, fans of stock car racing will surely find this game to be one of the most complete and well-rounded NASCAR games currently available for the PlayStation 2. Unlike V-Rally 3, however, Dirt to Daytona isn't marred by any control problems. Like Infogrames' last driving game, V-Rally 3, NASCAR: Dirt to Daytona features great graphics, a wide selection of cars, and an incredibly deep career mode.
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